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Speccy Nation, by Dan Whitehead
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Thirty years ago, a little computer with rubber keys, a handful of colours and a squawking soundbox changed the world.
The ZX Spectrum inspired a generation not only to play games, but to create them.
Free from the pressure of today's global markets and blockbuster budgets, eager young coders gathered in bedrooms and offices above shops to see what these "computer games" could do.
The result was a flood of games with a unique British flavour that has never been equalled. The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.
And it all started here.
Welcome to the Speccy Nation.
Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.
Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.
Includes a foreword by Your Sinclair's Phil "Snouty" South.
- Sales Rank: #186290 in eBooks
- Published on: 2012-09-04
- Released on: 2012-09-04
- Format: Kindle eBook
About the Author
Dan Whitehead is a veteran video games journalist and author with over twenty years experience, covering every major gaming format from the Commodore Amiga through to Xbox 360. He currently writes for Eurogamer and runs the Word Play scriptwriting consultancy for video game developers.
Most helpful customer reviews
1 of 1 people found the following review helpful.
Must-read for UK gamers
By Lewkuh
Worthwhile reading for any gamer interested in the history of the medium. As someone who's never played anything older than the AMIGA, I get the feeling that the author does get a bit starry-eyed at times, but his acerbic wit and encyclopedic knowledge more than make up for it. And really, where else will you read about a time where mainstream game studios released games where babies die by the hundreds in an ill-staffed Thatcher era NHS nursery, or you're an alcoholic cleaning lady sippin' on the cooking sherry? It must have been a wild time to be a gamer in 80s Britain, and SPECCY NATION is a sugar rush style whirl through that crazy era. Or maybe it's just the cooking sherry I've been nipping.
0 of 0 people found the following review helpful.
Like an exhibit catalog of worlds lost and/or forgotten
By Mark G. Wheaton
The cover of this book is perfect, suggesting images on the wall of some gallery somewhere. Page after page, you're introduced to the complex and entirely-less-than-complex stories behind the games of the ZX Spectrum. What really makes this book stand out is the attention paid to the evolution of story and game play from one game to the next. An idea is tried out once, doesn't completely work, but then moves on to the next where it's more fully realized. Also, Whitehead brings in the real world influences on these games, showing how each is emblematic of a moment in the culture at large. Only a few pages into "Speccy Nation" and the author has refuted American film critic Roger Ebert's assertion that "video games are not art." Well done!
0 of 0 people found the following review helpful.
Didn't think i was getting this...
By Leo Loikkanen
I thought that this book was a history of the ZX Spectrum platform. Rather, the book was more or less a showcase of the most popular and well known games of the ZX Era. Granted, some of the passages made me interested about the games that were talked about. I should have gotten the sample to get a feel what this book was like. If you want to read about ZX games, then this is the book for you, but if you wish to learn about the conception and the history of the ZX Spectrum platform, you'd be better looking somewhere else.
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